How to Create Deluxe SlapBack Echo Using Channel Tools in SONAR X1

I love to use mono slapback echo to support lead vocals or guitar solos. This classic effect has been used for decades and continues to be an important music production technique. Slapback has its roots in reel to reel tape and is characterized by the vocal or guitar part mixed with a single, audible echo.
While, you might associate this effect with late 50’s rockabilly, slapback echo is probably more common than reverb on modern pop and rock mixes. I often use a slapback delay along with other beat synced stereo delays as an important part of a lead vocal sound.

One of the quickest and easiest ways to set up a master slap-back delay effect in SONAR X1 is to use the Channel Tools effect. Channel Tools is the swiss army knife of effects offering a range of stereo imaging tools that are more handy than glamorous. For this application it’s the simple left and right delay controls that get the job done with minimal complexity.

Here is the setup:

1. Create a bus channel and insert the Channel Tools effect. Label the bus “Slapback”

Channel Tools

Continue reading “How to Create Deluxe SlapBack Echo Using Channel Tools in SONAR X1”

QuadCurve EQ Demystified

If you’re a SONAR X1 user then you’ve probably already seen that the free SONAR X1d update has been released for all versions of SONAR X1. And if you’re a SONAR X1 Producer Expanded user, then you’ve probably already noticed that you’ve got a shiny, new EQ in the ProChannel called the QuadCurve EQ.

However, you might be wondering what exactly the deal is with the new EQ and and what the differences are in the four modes.

                Hybrid                           Pure                            E-Type                        G-Type

Continue reading “QuadCurve EQ Demystified”

How to Create Custom Drum Kits and Drum Patterns in 5 Easy Steps – With SONAR X1 Producer

Have you ever wanted to create a drum kit from your own samples and make your own drum loops?  Part 1 of this Drum Production Master Class shows you how to create a drum part from scratch with Session Drummer 3, Step Sequencer 2.0, and other tools that come with SONAR X1 Producer.

Watch the video and follow these 5 easy steps:

  1. Browse for Loops: Find audio loops with the right drum sound for your track.
  2. Harvest Drum Samples: Slice up the loop into clips to add to your custom drum kit.
  3. Build a Drum Kit for Session Drummer 3:  Drag and drop clips or add pieces from other kits.
  4. Create a Pattern: Customize your drum pattern using Step Sequencer 2.0.
  5. Arrange Your Patterns: Add variation to your pattern to create a multi-part drum track.

Buy SONAR X1 Producer to follow along and watch more free video tutorials at SONAR University!

Remix K'Naan's New Single to Win $1000 and SONAR X1 Production Suite

Hopefully by now you have a version of the award winning SONAR X1 running on your machine, because A&M/Octone recording artist K’NAAN wants to hear from you; musically.  With this exclusive opportunity through Cakewalk, Roland, Indaba Music and A&M/Octone, you can sign up for this contest and download the actual stems to craft your own work of art.   If that work of art is chosen by K’Naan and his label, it will result in a nice chunk of cash or a Cakewalk/Roland gear package for you. Continue reading “Remix K'Naan's New Single to Win $1000 and SONAR X1 Production Suite”

How to Pitchbend a Chord on a Keyboard Perfectly Every Time

Have you ever tried to pitchbend a chord on a keyboard? It never works as you expect. Sometimes it would be great to transition from one chord to another gradually, like you can with single notes. But there’s a problem: you can’t bend a full chord with conventional synth pitchwheels because the same up/down range applies to every note. So usually the chord you end up bending to is out of key.

I’m about to get into some nerdy details, so some of you may want to skip right to the example to simply hear the yuckiness I’m referring to. Let’s say we’re in the key of C major. Bending a CMaj (C,E,G) chord up will produce DMaj (D,F#,A) which is out of key in this context. For this chord to bend in key, we need to bend up to Dmin (D,F,A). The second degree of the fingered chord (E) would need to be raised 1 semitone to F, rather than the 2 semitones required by the others.

Here’s an audio example of an attempt to bend triads in C Major using standard pitchbend: Continue reading “How to Pitchbend a Chord on a Keyboard Perfectly Every Time”

Leading the DAW industry with Windows technology and education for music production

Music productionSONAR X1 continues to be the leading the digital audio workstation for the Windows platform for many reasons. For 25 years Cakewalk has focused almost exclusively on development for Windows operating systems and Windows based computer technologies (see our section on SONAR X1 leading technologies for more information). While cross-platform DAWs may seem like a great option if you are not sure which platform you want to run, those who have chosen to use Windows will appreciate the hardwork and dedication by the Cakewalk development team to fine tune SONAR for Windows. This is one of the most cited reasons as to why SONAR dominates on the Windows PC platform. But today, I want to discuss another reason why Cakewalk is a leader in the industry.

Since 2010, Cakewalk has made a commitment to educating all levels of Cakewalk customers on music production. At Cakewalk, we think that post-sales activities are just as important as pre-sales ones, and nothing is more import than making sure users understand and enjoy the software they are using. Continue reading “Leading the DAW industry with Windows technology and education for music production”

How Building Cost Effective Acoustic Treatment for the Music Studio Will Help Your Music Production; Part 3: Wall Panels

[Click on any picture for higher resolution] For the last couple of weeks I have been writing about how I’ve been building custom acoustic treatment panels for my new project studio which is running SONAR X1 Producer Expanded.  I started with the sound cloud over the mix position and then showed how I basically cut out all the corners of my room (a square room unfortunately for me) by building corner traps.  This week I’ll dive into probably the most important component; the wall panels.

The wall panels are really important for me for a few reasons.  (1.) They absorb the first sound reflection from the speakers so that the frequency waves are tamed down, and (2.) They absorb the sound in the room in general to control echo and reverberation.  I do a bit of professional moonlighting work on the side including songwriting/production for ESPN Sports Center as well as other commercial stuff, so it’s important for me to have a controlled environment to listen to my mixes and productions on SONAR so that what I deliver is the real-deal.  As I stated before, it’s pretty much impossible to create a perfect listening environment unless you are building a room from scratch (floating room, sound proofing inside the walls, etc…,) but it is possible to greatly improve your surroundings.  In my own opinion, I think the way to look at it is to figure out what it is you are trying to accomplish before you purchase or build anything.  I think some of the important questions to ask are:

*How much can I afford to put into the project?

*Is it important for the place to look professional?

*Will a vibed-out room make you or whoever is using the room feel more creative?

*What are the basic sonic trouble elements to the room?

*Will the room be used for mixing or recording?

*What genre of music will the room be used for (i.e.> Hip-hop with a lot of low end, Jazz, etc…) Continue reading “How Building Cost Effective Acoustic Treatment for the Music Studio Will Help Your Music Production; Part 3: Wall Panels”