At Cakewalk we’re constantly putting together special offers and promotions for our customers–who doesn’t love a deal? To make it even easier to learn about these offers, we created a one-stop spot where everyone can go to learn about these specials.
We’re listing all of our current promos here, no secrets, no hidden tricks–here’s the link:
Continue reading “All of the Cakewalk Deals in one place”
Here at Cakewalk we are fortunate to have an external team of rocket scientists who help test out SONAR beta releases. This team is dedicated, passionate and most of all appreciated by all of us internally here at the Cake shop. Recently I received a general email from one of my esteemed colleagues mentioning that one of our trustworthy beta soldiers was jumping off the beta-battlefield in lieu of another SONAR related activity. Huh? This peaked my curiosity and I felt obliged to dig a bit deeper on the subject. What could “another SONAR related activity” involve? SONAR Olympics? SONAR CPU Racing? SONAR Academy?
Featured Music Placements on Discovery Channel, History Channel, CBS, Bravo Network
Continue reading “HOW The Duke Western USES SONAR TO CREATE MUSIC FOR DUCK DYNASTY (AND MORE)”
Compiling or “Comping” takes is relatively new to sound recording. With the increased ability of technology has come the increased desire to comp with excruciating attention to detail, sometimes all the way down to a syllable or note, to create “The Perfect Take.”
The Acoustic and Electrical Eras (1877-1945)
When audio recording was first introduced, it was an entirely mechanical process. Comping did not exist. In fact, neither did mixing as we know it. Everything was recorded in one take, and level adjustments were made by moving musicians closer to or farther from the horn–essentially the microphone of its time.
In the primitive stages of this recording format, it was not uncommon to have copies of the same record that sounded entirely different. This was because if a band wanted to release 1,000 copies of a song, they would have to record it 1,000 different times, each take resulting in its own uniquely-performed copy.
Continue reading “The Evolution of Comping”
So you just brought home your shiny new dream machine computer with the most powerful CPU, loads of drive space and more RAM then you know what to do with. First thing you do is fire up SONAR to work on a project but wait – you can’t find any of your favorite plug-ins. It’s time to migrate all of your favorite settings, and this handy article will show you how.
The first thing you will need is a way to move files from your old computer to your new one. The easiest method is with Gobbler. Continue reading “DAW Best Practices: Migrating SONAR to a New Computer”
The SONAR X series was introduced to the world back in 2010. Since that time, we’ve continued to refine and improve SONAR. Customers upgrading from SONAR 8.5 and earlier are in for an amazing experience. Below we’ve put together the top ten reasons you will love the SONAR X series.
The ProChannel redefines the way you work with the Console View. Each audio track, instrument track, and bus comes with a complete modular strip of analog effects. Even the inspector allows the users to preview a selected track’s ProChannel strip right from the Track View. With the click of a button users can expand this analog mixing console and fully customize it by dragging around the modules, or loading up a ProChannel presets. Load up the Compressors, Tube Saturation, Reverb, Console Emulators, Tap Emulators, and the new QuadCurve EQ Zoom with Analyzer by simply right-clicking.
SONAR’s ProChannel lends itself to an immensely visual experience Continue reading “10 Reasons You Will Love The SONAR X Series”
Film composer and longtime Cakewalk user James Bernhard is a busy man. With films to score and a new music production company to run, it’s understandable. Fortunately SONAR is with him to help get things done right, right away.
After getting his start as a songwriter in Long Island, NY, he made the move to LA to write music for television & film. It was in LA where the musical partnership with four-time Grammy award winning mixing engineer Brian Vibberts and golden-eared mastering engineer Patricia Sullivan (employed by Bernie Grundman Mastering) began. From this, the new company G4H Music Productions Inc. was born.
James was gracious enough to take time away from composing to have a conversation about his career, how he uses SONAR to score to picture and, despite pressure from colleagues, why he won’t ever switch to another DAW. Continue reading “Film Composer James Bernhard Gets it Done Right with SONAR”
Our friends at Roland Australia are big fans of SONAR X1. They asked us to share the post below on how to improve your workflow by knowing your Key Bindings.
Using Key Bindings can totally transform how you interact with your SONAR X1. There are hundreds of commands that can literally be placed at your fingertips that can help you navigate or perform a number of editing routines in your SONAR X1 session. If you haven’t done so already, I encourage you to explore this very powerful feature. To help you on your way, we have put together a PDF Doc that maps out all the default Key Bindings. Use the rows and columns as co-ordinates to identify the QWERTY key / modifier combination for the Key Binding.
Download this map of the default SONAR X1 Key Bindings
Not only will it help you to memorize the default settings, you can also use the spreadsheet to plan out and record your own custom Key Binding commands. If you identify the commands you wish to use in the Keyboard Shortcut list in SONAR X1’s Preferences, then you can add their descriptions to the vacant cells. If you do make changes, make sure you save a copy of your Key Bindings with a new name by using the EXPORT Button on Key bindings Window.
From getting great tone to releasing a final mix, today’s musicians must master every element of the music production process. SONAR X2 Producer is there every step of the way, and the revolutionary Skylight interface lets you move seamlessly among the elements, instantly going from recording to editing to mixing and back again. Dial up the perfect synth sound with Rapture or a searing guitar tone with TH2 Producer. Record it, tighten it, chop it, and drop it in the Matrix for realtime triggering. Shape it with the ProChannel. Warm it with the Console Emulator. And do it all with a single Smart Tool. It’s genius.
Get a sneak preview of SONAR X2 Producer
From getting great tone to releasing a final mix, today’s musicians must master every element of the music production process. SONAR X2 Producer is there every step of the way, and the revolutionary Skylight interface lets you move seamlessly among the elements, instantly going from recording to editing to mixing and back again. Dial up the perfect synth sound with Rapture or a searing guitar tone with TH2 Producer. Record it, tighten it, chop it, and drop it in the Matrix for realtime triggering. Shape it with the ProChannel. Warm it with the Console Emulator. And do it all with a single Smart Tool. It’s genius. Continue reading “Buy SONAR X1, get SONAR X2 for free”
SONAR X1 user Tim Wynn is the Quintessential modern day composer/producer, and a rising Hollywood name whose diverse portfolio includes feature films, television series, documentaries and video games for major clients such as ABC, Activision, Electronic Arts, Fox, Fuji, Marvel, Sony, THQ, Universal and Warner Bros.
With several globally successful franchises already to his credit ranging from blockbuster video games such as Command & Conquer, Dungeon Siege, GUN, The Punisher, Red Faction, The Simpsons and Warhawk to adding to the sound of the hit television series Supernatural, Tim Wynn is gaining international recognition as a leader in a new generation of highly talented and versatile composers. His recent releases include Fox Digital’s debut release, the comedy-horror web series Wolfpack of Reseda; the world’s first 3D television series Tokyo Control; the hit drama series Lucky Seven for Fuji TV, and 2K’s The Darkness II, the action-horror video game based on the best-selling Top Cow comics.
The Darkness II is the sequel to the critically acclaimed 2007 release The Darkness. Inspired by the popular comic book series produced by Top Cow Productions, Inc., The Darkness II is an intense first person shooter that puts you in the role of Jackie Estacado, don of a New York crime family and wielder of an ancient force of chaos known as The Darkness. Continue reading “How Tim Wynn used SONAR X1 to Create the Music for THE DARKNESS II”
A question I am often asked is, “Just what exactly is the signal path in SONAR X1?”. You plug in your mic or instrument and the sound flows through your monitors. But what is the journey your audio signal takes in between? Let’s take a trip through the Channel strip and find out!
Continue reading “An Audio Journey Through The Signal Path in SONAR X1”