So I got a new Surface Dial and did some experiments this evening. Combined with the pen its really cool!
Check out this video to see how usable it is with SONAR. I have a Surface Pro 4 which doesn’t support the surface on screen placement, but besides that it works fine. In the test I’m just binding keyboard shortcuts to the Dial. SONAR doesn’t yet natively support the Dial but based on this I’m definitely considering implementing this.
Build 2017 was a blast – so much technology to absorb!
It was an honor to be the only DAW vendor to present some of the great strides we have made in SONAR to take advantage of the best in Windows technology.
Below is the session Cakewalk SONAR: Win32 lighting up on Windows 10
There were two presentations of this session. A bit nerve wracking doing a live demo with Bluetooth on a floor with thousands of people with BT devices 🙂 Fortunately everything went really smooth – BT MIDI performed flawlessly and I was able to connect from onstage and run at a buffer latency of less than 10 msec. It was very responsive. Pete let some people in the audience try playing the keyboard (a Korg Nanostudio) and everyone was impressed with how responsive playback was, even 20 feet away from the stage.
I even did a live walk through of the Bluetooth UWP MIDI stack from the SONAR code. The audience enjoyed seeing breakpoints being hit in response to playing notes on the keyboard. Nerd alert!
I also had a spot at the Solutions Spotlight at the event – kind of like NAMM for nerds! We had a small booth where we were showing SONAR and the technology and were available to answer questions. In the solutions spotlight session I paired a Jamstik controller in addition to the NanoStudio and it showed up as a second MIDI device. Both the keyboard and Jamstik were able to trigger different tracks without a problem.
It was great running into so many people from Microsoft and other tech companies like Adobe and Google who had used Cakewalk software.
Tech Talk – Cakewalk SONAR: Win32 lighting up on Windows 10
A heads up for anyone attending the Microsoft Build conference in Seattle this year. Cakewalk and Microsoft are doing a tech talk demonstrating how Win32 applications can take advantage of some of the advancements on the Windows 10 platform. This is the only presentation at Build that focuses on media, audio and MIDI. There are two tech talks scheduled, on Thursday 5/11 2:30PM (Tech Talk C room) and Friday 5/12 10:30AM (Tech Talk C room).
In the tech talks we’ll cover topics such as:
UWP MIDI API with a hands on demo of how to integrate the UWP Win32 wrapper with a Win32 application
Bluetooth LE MIDI
Windows 10 WASAPI low latency audio support
Multi-Touch and Pen support
UWP desktop bridge
At the talks we’ll be doing a live debug session of SONAR showing code integrating UWP MIDI.
With the proliferation of Bluetooth enabled devices, IoT (internet of things), wireless technology is one of the hottest trends today with wide-reaching applications to audio, automotive, medical and other industries. Gibson R&D is actively involved with wireless technology both in the hardware and software space and a member of the Bluetooth SIG, responsible for the development and evolution of the Bluetooth specification. As a Gibson Brand, Cakewalk is committed to embracing the advantages of wireless technology. This year, we’re excited to integrate wireless MIDI technology into all versions of SONAR – our flagship recording, editing, and mixing software.
In the 2017.03 release of SONAR we worked closely with Microsoft to add support for Bluetooth LE MIDI devices via the new UWP MIDI API. In November of 2016, we added support for Microsoft’s new low-latency WASAPI shared mode API’s, which including support for Bluetooth audio devices via WASAPI. With these enhancements, SONAR now has built-in support for wireless audio and MIDI via Bluetooth.
This week Microsoft debuts its “Creators Update,” the second major update to Windows 10. You can read more about what’s in this update on the Microsoft blog.
While most of the features in this update don’t directly relate to DAW’s or music production, we were particularly intrigued with “Game Mode.” Microsoft indicates that Game Mode dedicates more GPU cycles and a set number of CPU threads to the game and prevents background processes from interfering with it. It sounds good on paper so we wondered how it might benefit a DAW like SONAR…
To check it out, Jon Sasor, Quality Assurance Engineer at Cakewalk, took on the task of doing some benchmarks to test performance in Game Mode with the latest version of SONAR. Jon performed the test on a brand new Dell PC (Intel® Core™ i7-6920HQ @ 2.90 GHz with 16GB RAM) and he compared audio playback performance with Game Mode on and off.